"Systems and Mechanics" — A centralized catalog of game systems and mechanics in the GDD, dividing them into distinct categories and reflecting their development status.
🔸 Systems – These are complexes of mechanics connected by common goals or logic, interacting with each other to create depth and complexity in gameplay.
🔹 Mechanics – These are sets of rules and actions available to the player for interacting with the game world, determining how the player can influence the game and achieve objectives.
Contains information on the different **biomes** in HASTE: Broken World, each with unique environments and **Shards** to progress through.
Section Status: 🟩 (Completed) World
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Describes the player’s character, detailing core stats like Hearts, HP, Speed, Energy, and Sparks, as well as how **abilities** work.
Section Status: 🟩 (Completed) Character
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Explains the Landings system, how it affects player speed, and how different landing ratings (Bad, OK, Good, Perfect) influence gameplay.
Section Status: 🟩 (Completed) Landings
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Details the Close Call's mechanic, where narrowly avoiding obstacles triggers **item** effects and buffs.
Section Status: 🟩 (Completed) Close Call’s
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Provides an overview of how the **map** is structured with various nodes (levels, shops, challenges) that the player must traverse from start to boss.
Section Status: 🟩 (Completed) Map
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Covers the types of **items** (active, passive, repeating, triggered) and how they influence core stats like HP, Speed, Energy, and Sparks, with rarity tiers for different items.
Section Status: 🟦 (Needs Update) Items
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Describes buffs and debuffs that alter the player's stats, acquired through events like **Question Points.
Section Status:** 🟩 (Completed) Buff & Debuff’s
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Created by: Nicolaos Tsitsonis.