"Systems and Mechanics" — A centralized catalog of game systems and mechanics in the GDD, dividing them into distinct categories and reflecting their development status.


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🔸 Systems – These are complexes of mechanics connected by common goals or logic, interacting with each other to create depth and complexity in gameplay.

Системы

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🔹 Mechanics – These are sets of rules and actions available to the player for interacting with the game world, determining how the player can influence the game and achieve objectives.

Механики

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Systems & Mechanics

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Contains information on the different **biomes** in HASTE: Broken World, each with unique environments and **Shards** to progress through.

Section Status: 🟩 (Completed) World

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Describes the player’s character, detailing core stats like Hearts, HP, Speed, Energy, and Sparks, as well as how **abilities** work.

Section Status: 🟩 (Completed) Character

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Explains the Landings system, how it affects player speed, and how different landing ratings (Bad, OK, Good, Perfect) influence gameplay.

Section Status: 🟩 (Completed) Landings

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Details the Close Call's mechanic, where narrowly avoiding obstacles triggers **item** effects and buffs.

Section Status: 🟩 (Completed) Close Call’s

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Provides an overview of how the **map** is structured with various nodes (levels, shops, challenges) that the player must traverse from start to boss.

Section Status: 🟩 (Completed) Map

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Covers the types of **items** (active, passive, repeating, triggered) and how they influence core stats like HP, Speed, Energy, and Sparks, with rarity tiers for different items.

Section Status: 🟦 (Needs Update) Items

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Describes buffs and debuffs that alter the player's stats, acquired through events like **Question Points.

Section Status:** 🟩 (Completed) Buff & Debuff’s

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Created by: Nicolaos Tsitsonis.