• Speed — The player’s running speed, influenced by the Landing System as well as by collected items, buffs, and debuffs. Different effects can modify speed positively or negatively, impacting movement dynamics during a run.
    • Turn Speed: The rate at which the character turns in response to Turn action keys.
    • Air Speed: The character’s speed while airborne, which is generally different from ground speed and impacts movement dynamics during jumps or falls.
    • Gravity: The gravitational force affecting the character's movement. Lower gravity allows the player to cover longer distances in the air, while higher gravity keeps jumps shorter and quicker.