Level’s — Levels are the core gameplay areas that players encounter when moving through the map nodes. Each level corresponds to the **biome** in which the player currently resides, and upon selecting a node and pressing the Choice key, the player is transported into a procedurally generated level they must complete to advance further.
Completion Rating. When completing a level in HASTE: Broken World, the player's performance is evaluated based on how quickly they finish the level. The faster the completion, the higher the rank. Each rank rewards the player with additional Sparks, with higher ranks yielding greater rewards. The ranks are as follows:
N/A additional and N/A multiplier Sparks, rewarding exceptional performance.N/A additional and N/A multiplier Sparks for their efforts.N/A additional and N/A multiplier Sparks.N/A additional and N/A multiplier Sparks.N/A additional and N/A multiplier Sparks.Biome Influence: Levels vary in terms of environmental design, obstacles placement, and hazards based on the biome. As the player progresses, the difficulty of the **levels** increases, primarily influenced by the Shard the player in right now. The higher the **Shard** level, the more challenging the obstacles.
Level Generation: The game's procedural generation system assigns a value to each level, based on its biome and the player’s progress. This value is spent on generating obstacles and other elements within the level, with each component having its own associated "cost" within the level generation system. The difficulty of the **level** is thus balanced according to the biome and the player’s current progression.