Luck is a sub-mechanic within the Items system, determining how often an **item** effect will activate based on a probability factor. Items with Luck-dependent effects may have their activation chances enhanced or diminished by the player’s Luck value.
Luck Formula: Suppose an **item** has a cooldown of 1 second and a 10% base chance to restore full health. If the player acquires a Luck boost of 50%, this alters the probability calculation as follows:
Base Activation Chance + (Base Activation Chance * Luck Modifier)New Activation Chance = 10% + (10% * 50%)New Activation Chance = 10% + 5% = 15%With a 50% Luck boost, the item’s chance to restore full health each second increases from 10% to 15%.