HASTEPEDIA — My personal exploration of Haste: Broken World's design, created during the beta-test as a beginner game designer. It’s a deconstruction of the game’s systems and mechanics rather than a full GDD, as it doesn’t dive into specific variables or code, since I am merely a beta tester and not part of the LandFall team. It has helped me develop my documentation skills, and you may find it useful for exploring various game details.
Section Statuses: 🟥 (Not Started), 🟩 (Completed), 🟧 (In Development), 🟦 (Being Updated).
"Controls" — This is a reference guide for the input system, detailing the commands used to control characters and navigate the game. It includes both basic and advanced functions, covering movement and interactions within the game world.
Section Status: 🟦 (Being Updated)
Comment: I'll be updating the controls section with full key mappings for XBOX controller soon.
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"Systems and Mechanics" — A centralized catalog of game systems and mechanics in the GDD, dividing them into distinct categories and reflecting their development status.
Section Status: 🟩 (Completed)
Comment: Overall, the section is complete, but some parameters are still unclear at this time and need to be updated.
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”List of Items” — A list of all available items in HASTE: Broken World, detailing their types, effects, cooldowns, costs, and rarity, as well as their current status.
Section Status: 🟦 (Being Updated)
Comment: Considering that 25 new items have been added since the last update, I will add them all over time.
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“List of Obstacles” — A list of all obstacles in the game, including their locations and estimated damage levels (high, medium, low).
Section Status: 🟥 (Not Started)
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“List of Challenges” — A list of all skull-marked nodes featuring challenges and mini-boss encounters.
Section Status: 🟥 (Not Started)
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“List of Bosses” — A list of all current major bosses, including their descriptions, attacks, and behaviors.
Section Status: 🟥 (Not Started)
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“List of Question Marks” — A list of all question-mark nodes, detailing possible unknown events and outcomes.
Section Status: 🟧 (In Development)
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Created by: Nicolaos Tsitsonis.